Welcome to my portfolio!
I recently graduated with a Master's in Game Design & Programming from ISART DIGITAL Paris.
I am also currently looking for job opportunities as a PROGRAMMER.
I’ve contributed to various projects and personal endeavors, always striving to learn new things and embrace challenges. I focus on refining my creations to align with the creative vision. My strong curiosity for the technical side of games drives my passion for improving and perfecting every aspect.
Student Projects
Click on the image to learn more about each project
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Implementation of blueprint movements (slide, dash, grapple, wallrun, coyote time, grab ledge)
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C++ implementation of an object pool
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Weapon system
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Movement chaining system to increase sound rhythm
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Implemented wall destruction using Chaos Physics
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Juiciness
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FOV system
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Spatialized inventory system with specific shapes (dredge video game inventory system)
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Object behavior (attack, heal, stimulate)
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Juiciness
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Shop
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Tool for creating objects in unreal using data table:
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Visual assignment
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Object shape
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Object type
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Statistics assignment
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Object description
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Platform behavior
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Physics and collision system
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Creation of the 2nd level
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Sound integration
Bouquet orders implementation
Dig hole feature
Hole logic
Juiciness
Respawn object feature
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Narrative Design
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Juiciness
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Creation of the map
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Lighting
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Quest System
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Interaction System
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Server to store player information
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Wave System
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Enemy Spawner
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UI Screen
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Some juiciness for power-ups
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Tools for creating different waves
Game Jam Projects
Click on the image to learn more about each project
PC (Solo)
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Character customization
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Fairground scene
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Pizza scene
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Spawn Bubbles
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Difficulty System
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Juiciness
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Book Situation
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Selection object situation
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Victory condition