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Welcome to my portfolio!

I recently graduated with a Master's in Game Design & Programming from ISART DIGITAL Paris.

I am also currently looking for job opportunities as a PROGRAMMER.

I’ve contributed to various projects and personal endeavors, always striving to learn new things and embrace challenges. I focus on refining my creations to align with the creative vision. My strong curiosity for the technical side of games drives my passion for improving and perfecting every aspect.

Student Projects

Click on the image to learn more about each project

Unreal 5 (Blueprint, C++)

Gameplay Programmer

10 months

  • Implementation of blueprint movements (slide, dash, grapple, wallrun, coyote time, grab ledge)

  • C++ implementation of an object pool

  • Weapon system

  • Movement chaining system to increase sound rhythm

  • Implemented wall destruction using Chaos Physics

  • Juiciness

  • FOV system

Unreal 4 (Blueprint)

Gameplay Programmer

3 months

  • ​Spatialized inventory system with specific shapes (dredge video game inventory system)

  • Object behavior (attack, heal, stimulate)

  • Juiciness

  • Shop

  • Tool for creating objects in unreal using data table: 

    • Visual assignment

    • Object shape

    • Object type 

    • Statistics assignment

    • Object description​

Unity (C#)

Gameplay Programmer /  Game Designer

3 months

  • Platform behavior

  • Physics and collision system

  • Creation of the 2nd level

  • Sound integration 

Unity (C#)

Gameplay Programmer / Game Designer

2 weeks

  • Bouquet orders implementation 

  • Dig hole feature 

  • Hole logic

  • Juiciness

  • Respawn object feature

Unreal 4 (Blueprint)

Gameplay Programmer / Designer

3 months

  • Narrative Design

  • Juiciness

  • Creation of the map

  • Lighting

  • Quest System

  • Interaction System

Unity (C#)

Gameplay Programmer

3 months

  • Server to store player information

  • Wave System 

  • Enemy Spawner 

  • UI Screen

  • Some juiciness for power-ups

  • Tools for creating different waves 

Game Jam Projects

Click on the image to learn more about each project

Unity (C#)

Gameplay Programmer

48 hours

  • System of vortex

  • UI

  • Juiciness

Unity (C#)

Gameplay Programmer

48 hours

  • Character customization

  • Fairground scene

  • Pizza scene

Unity (C#)

Gameplay Programmer 

48 hours

  • Spawn Bubbles

  • Difficulty System

  • Juiciness

Unity (C#)

Gameplay Programmer 

48 hours

  • Book Situation

  • Selection object situation

  • Victory condition

Unity (C#)

Gameplay Programmer

48 hours

  • Juiciness

  • UI

  • Trap

  • Camera

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