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Project Info : 

Student / Group Project

Gameplay Programmer

Unreal 5 (C++, Blueprint)

18 peoples

10 months

PS5 / PC

About the Team : 

2

Gameplay Programmers

3

Game Programmers

4

3D Artists

2

2D Artists

3

Game Designers

2

Sound Designers

2

Producers

My contributions:

  • Implementation of blueprint movements (slide, dash, grapple, wallrun, coyote time, grab ledge)

  • C++ implementation of an object pool

  • Weapon system

  • Movement chaining system to increase sound rhythm

  • Implemented wall destruction using Chaos Physics

  • Juiciness

  • FOV system



Pitch:


With the wars of old long over, the gods sought a new way to determine who was worthy of Valhalla. They devised high-stakes 'races' that combine blistering speed, intense combat, and unrelenting courage. In this fast-paced FPS, players must race through dynamic arenas, battling enemies and outpacing competitors to achieve the fastest time and claim their place in Valhalla. Do you have what it takes to impress the gods and secure your immortality?


Extrait de code:



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